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I think what you do in the game is more rewarding because you’re doing interesting things, that are complex, and doing them easily because the game allows it.” SEND IN THE TANKS “It’s also in terms of how big the game is unit building, tech trees, and right now, a lot of great tools that stop you from having to do boring micro-management. We also modernise in the way that you deal with the neutral buildings that you see on the map, using them, getting into buildings, and destroying them. “I’ll give you an example, it’s possible to shoot down incoming missiles to give you more protection. “Also, in terms of weaponry, it’s richer,” he adds. “Normally in an RTS, you have a ‘magic pocket’, so if you collect a resource in one part of the map you can use it everywhere. “You have to gather resources within networks, you can’t share between them,” says Le Dressay. They’re actively trying to build on those games, delivering something that has nostalgic overtones for seasoned RTS veterans, but enough new ideas not to be derivative. Le Dressay and Eugen aren’t satisfied with simply aping the source material, however. Going back to the “golden era” is going back to those three pillars, where base building, resource gathering, and unit building are at the core of the game.” “A lot of small changes were made to try and put an emphasis on a different part, maybe tactical combat, or something that was macro.
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“All of these games have the same three pillars,” he continues. “The “golden era” was with StarCraft, Total Annihilation, Age of Empires and, of course, Command and Conquer,” says Alexis Le Dressay, Eugen Systems chief executive. Now, we’re taking a closer look at their current project.Īct of Aggression is inspired by the best-of-the-best, and tries to keep everything that’s great about those genre-defining classics, while modernising enough to ensure a fresh experience. In the last part, we met Eugen systems co-founder Alexis Le Dressay, as he looked back over their 15-year history. Act of Aggression is all about reviving the “golden era” of RTS.